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Design work

Social design, on brand.

One room per brand, every piece in the set on screen at once. Hover any design to bring it up large. On a phone, tap it.

Soma. Social campaign.Room 01

Soma design work

Soma measures the mind the way a wearable measures the body. The design gives that idea a system: editorial photography, one thin annotation line, and a single glass card carrying the number.

Nine posts, one look. Hover any of them for the detail.

Soma social design: a portrait split down the middle, matte on the paper side and sweat on the actual side
The day looks fine on the calendar.01 / 09
One portrait, split down the middle. On paper, and actual.
TalentOS. Social campaign.Room 02

TalentOS design work

TalentOS turns career growth into a game, and the design keeps that energy on brand: orange and deep blue, pixel-grid texture, big confident type, real product screens where the proof belongs.

Nine posts, singles and carousels. Hover any of them for the detail.

TalentOS social design: an aerial field scene where one figure labelled Sarah works alone ahead of a group, over a pixel grid
Every company has a Sarah.01 / 09
One person out in front, the rest of the team behind her.
EDO.GROWTH. Founder brand.Room 03

EDO.GROWTH design work

One system, held every post: a dark emerald void, a single polished object rendered like a product shot, and one line of type carrying the whole argument.

Nine posts, one look. Hover any of them for the detail.

Edo growth design: a faceted glowing emerald sphere shedding fragments, on a dark emerald void
The retainer was never the problem. What it bought was.01 / 09
A cut emerald sphere, coming apart at the edge.
The next roomRoom 04

The next room

More rooms are being hung. Each brand arrives with its own system, the way this one did.